"Due to the current climate emergency, we've decided that from here on we will distribute our games in the most environmentally-friendly way that we possibly can."
Read More »UK developer Double Eleven partners with Mojang on Minecraft Dungeons
"Double Eleven’s expertise and dedication will help us create a high-quality experience for our community"
Read More »What to expect from Unite Copenhagen 2019 – 3,000 attendees and 150 sessions in Unity’s birthplace
There's a huge amount going on at Unite Copenhagen 2019 for developers to learn from and get involved in. Plus, can the event keynote's 'surprise guests' match up to the Oddworld and System Shock 3 reveals that we saw at GDC?
Read More »Why more studios and partners than ever are supporting next week’s Women in Games Conference
Women in Games has brought in a raft of new partners for this year’s conference and beyond
Read More »EA’s David Rutter takes the reins as group general manager for EA Studios Europe
"David has led our FIFA franchise and EA Sports teams to amazing success”
Read More »Koch Media acquires Gaya Entertainment as it continues rapid expansion of both its reach and breadth of services
CEO Klemens Kundratitz talks to MCV about the company's greater reach and broader offering, with its latest office opening in Poland plus the acquisition of games merchandise specialist Gaya Entertainment
Read More »Sega cuts content from Yakuza remasters: ‘The perception of the LGBTQ community was different to how it is nowadays’
Sega is remastering Yakuza 3, 4 and 5, with the first title having launched at gamescom, but not all of the content made the cut, series producer Daisuke Sato tells MCV
Read More »Ubisoft praises ‘fantastic freedom’ from Vivendi and wants to invest in new IPs
Alain Corre, Ubisoft’s EMEA executive director, tells MCV@gamescom about the firm’s ambitions, with a particular focus on family-friendly new IPs, and the lessons the publisher has learnt from Starlink’s overambitious launch
Read More »Borderlands 3’s Paul Sage: ‘Shorter cycles are something I really love as a developer’
Gearbox’s creative director Paul Sage tells MCV@gamescom about the benefits of not waiting too long between your reveal and your release, and talks about the opportunities brought by the likes of Stadia and Epic Games Store
Read More »CD Projekt Red on living up to expectations with Cyberpunk 2077: ‘We are feeling under pressure’
Cyberpunk 2077’s producer Richard Borzymowski talks to MCV@gamescom about CD Projekt Red’s approach to dealing with players’ anticipation and how developers should remain wary of promising too much
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