Spatial OS developers using Unity can breathe a big sigh of relief
Read More »‘Improbable’s blog is incorrect’ says Unity co-founder in response
Unity has its say on the dispute; while Improbable calls for a broader thinking
Read More »Unity blocks Improbable’s Spatial OS – all live and in development games affected
Titles such as Bossa Studio’s World’s Adrift may have to shutdown operations immediately
Read More »Second Dinner gets $30m in funding for Marvel project
Ex-Blizzard dev-founded Second Dinner is working with Marvel on its first game and is currently hiring
Read More »Football Manager’s Stephen Davidson on ‘trying to data-fy the real world’
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… Moonlighter
We take a look behind the scenes at the development of Moonlighter: the challenges of having a main character who is both a shopkeeper and an adventurer, the importance of prototyping and why aspiring devs shouldn’t forget that creating games is also a business
Read More »Ten years of Roll7: from brain tracking to Laser League – oh, and selling 4m copies of OlliOlli along the way
Here’s the story of a decade of Roll7 in their own words, as told to MCV by director Simon Bennett
Read More »Laura de Castro: ‘The hardest point was to realise that Spain wasn’t good for me and that I needed to leave’
December's Rising Star is Laura de Castro, junior programmer at Hutch Games
Read More »Hyper Luminal Games: How the studio went from creating GDPR compliance tools to making its own multiplayer console title
Big Crown: Showdown is coming out on console and PC this Friday. We catch up with the Dundee-based developer as it releases its first homegrown IP
Read More »State of the union: Is it time for devs to unionise?
As the debate on crunch rises again, we look into how trade unions are increasingly under discussion as a solution for game developers – for better or worse
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