TIGA has published a new report, calling for an increase in Video Games Tax Relief (VGTR) from 25 per cent to 32 per cent.
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Call of Duty Warzone’s free to play model to become the norm for other Activision Blizzard franchises
"We are accelerating our path to reach a billion people as we apply the Call of Duty framework acros…

Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's Febr…

MCV/DEVELOP’s 30 Under 30 2021 is now open for nominations!
Everything you need to nominate yourself, or someone equally amazing, for this year's cohort …

[From the industry] Kowloon Nights announces 23 new titles, continues to quietly revolutionize game funding
Frozenbyte, Kaizen Game Works, Mimimi Games, Night School Studio, Roll7, Thunder Lotus and many more…

Little Nightmares 2 physical delay –?Bandai Namco blames Brexit
Physical copies of Bandai Namco title Little Nightmares 2 have been delayed by Brexit. With shipping…
Sega Sammy splits gaming and pachinko into two separate businesses
The restructuring will divide the organisation into Sega Group Corporation and Sammy Corporation.?
Read More »Sumo Group acquires PixelAnt Games
The Wroclaw-based developer is now the tenth studio owned by Sumo Group
Read More »[From the industry] Minister of State for Digital & Culture to Keynote Interactive Futures
Leading industry figures will also host sessions during the free digital conference and expo Feb 16-20
Read More »Ninja Theory is moving on from Bleeding Edge to focus on new projects
There will be no further updates coming for team-based multiplayer title Bleeding Edge, according to Ninja Theory
Read More »Epic Games Store hits over 160 million users
Epic Games has released its Epic Games Store year in review, revealing that the platform has now reached over 160 million users
Read More »Rovio shut down mobile game streaming service Hatch at the end of 2020 – but Hatch Kids continues to operate
Mobile game streaming service struggled to find an audience
Read More »DONTNOD becomes the latest recipient of Tencent investment – looks to make more of its catalog in mobile and asian markets
"With the support of our new partner, Tencent, and of all existing and new institutional investors, DONTNOD is more than ever well placed to grow..."
Read More »The UN’s ‘Playing for the Planet’ initiative reached 110m players in 2020 – time to join for 2021!
The initiative set out with 19 companies at the start of the year, including UK firms such as Green Man Gaming, Space Ape and Sports Interactive
Read More »UPDATE: “Carlyle has acquired Jagex regardless of any claims made by third parties” says Jagex over disputed ownership claim
Jagex, the developer and publisher behind the popular RuneScape franchise, has been acquired by global investment firm The Carlyle Group
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‘Publishers in the west think they need a publisher in China’ – Arcus Key explains how to be big in China
Western publishers have long-held China as a land of opportunity. However, the options for reaching that audience have been somewhat limited. Arcus Key, led by a dual UK-China team, thinks it has the solution
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“It’s the first console generation where you’re seeing Unity creators right out the gate.” – The next generation of Unity
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“A new, fast and playful way of creating games and experiences without coding” – A closer look at CREY’s social gaming network
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“No one’s has done this before. No one’s really tried to tell a story in this way.” – The ambitious story of Wallace and Gromit: The Big Fix Up’s transmedia approach
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“Odyssey will transform the multiplayer experience in Elite” – Taking the next step for Elite Dangerous
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Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More » -
Why democratising monetisation is set to change how we consume and create video games?
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Facebook Gaming: Test creative to optimize and drive campaign results
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“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
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“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon